In response to the work you have so far undertaken, design a public or private/domestic room for your chosen site.
Consider your room in the context of the built landscape of Venice. Use exploratory and considered drawings and models to develop your room's quality of space, its materiality, lightness, views, light and shadow. Consider who might occupy the room and what use the room is put to.
At this stage you should not be overly concerned with the constraints of site planning, your room should be an inceptive and ambitious design approach that draws on your intuitive response to Venice and its population, and begins to draw together ideas for your proposed programme.
You should work on site studies and individual projects simultaneously. Some of the site analysis can be done in groups (sunlight study, models, detailed survey etc) but it has to be described as such in your portfolios. All your individual project work needs to be individual.
Armature
Things to consider
- choice of site
- choice of programme
- choice of third element to programme
- end-users
- management and procurement
Montage*
Use the work you have already carried out and are in the process of working on:
1. Aperture - Domestic Space/Public Space
2. Exposure - Virtual Venice, Split Sites and Simultaneous Spaces
3. The Campi of Venice
In film, light leaves its traces on the sensitive emulsion, imprinting on it permanent shadows. The manipulation of two realities - the superimposition of two stills, both traces of material realities - produces something that is already outside the logic of "realism." Rather than represent reality, it produces a new reality.
Beatriz Colomina, Privacy and Publicity